The other restriction on thrown weapons is the ability to draw them. Thrown Weapons: The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). Silvered Weapons Some Monsters that have immunity or Resistance to nonmagical Weapons are susceptible to silver Weapons, so cautious adventurers invest extra coin to plate their Weapons with silver. Quick Draw: At 1st level, a master thrower gains the Quick Draw feat. Need Help? The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). Strong transmutation; CL 16th; Craft Magic Arms and Armor, gaseous form, continual flame; Price +4 bonus. Spears: Long-shafted weapons, typically ending in a point; some can also be thrown. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet. A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. Currently about level 10 so working towards that and level 10 gold. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. The new UA includes a "Thrown Weapon Fighting" style that allows you to draw a thrown weapon as part of the attack, but without that fighting style, you're severely limited in how many thrown attacks you can make. Was trying to research a fun new playstyle and came across some threads from a few months back highlighting that throwing axes could use strength for both attack and damage. They tend to shatter, bend, crumple, or fall apart after a few blows. So, I want to build a character based entirely on thrown weapons. Issue There is no way to distinguish between throwing a melee weapon and using it in melee. Throwing a light or one-handed weapon is a standard action, while throwing a two-handed weapon is a full-round action. The throw wasn't an attack, just targeting a square, so the character rolled their throw to see if … light. To attack with a splash weapon, make a ranged touch attack against the target. Throw Anything from Complete Warrior lets you treat any melee weapon you are proficient with as a throwing weapon with a range increment of 10 feet. Pages in category "Thrown weapons" The following 17 pages are in this category, out of 17 total. Ammunition (Thrown): Shuriken A shuriken is a small piece of metal with sharpened edges, designed for throwing. Cost: 50 gp Weight: 2 lbs The throwing fusion makes even the most cumbersome melee weapon usable as a thrown weapon. As long as it's not third party, it's good to go. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. My usual go to is harpoons, but anything goes for this character. Daggers, darts, javelins, throwing axes, light hammers, and nets are examples of thrown weapons. This can be disabled along with the Flying Blade archetype in settings.json; Installation: Install using UMM or copy .zip contents to Kingmaker/Mods; Huge thank you to Holic92 and Spacehamster for all their help! But even in fantasy campaigns set in this era, some cultures lack steel, and some lack metalworking entirely. A melee weapon with this fusion gains the thrown special property with a range increment of 10 feet. I can't find it in the shop's inventory, but Amiri's portrait shows a tomahawk sheathed at her waist. Thrown Weapons: Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. An improvised weapon has a 50% chance of breaking each time it deals damage or, in the case of thrown objects, strikes a surface (such as a wall) or an object larger than itself. But if you're doing well with your -5 attacks, this might be worthwhile. Unlike real weapons, improvised weapons are not designed to absorb damage. To attack with a splash weapon, make a ranged touch attack against the target. This page was last edited on 9 May 2020, at 18:46. If the weapon has an item level of 10 or higher, the range increment is 20 feet. Improved Two-Weapon Fighting: The penalty on iterative attacks makes them unreliable. And cause throwing weapons sucks in general. Improvised thrown weapon, DEX vs AC, no proficiency bonus, range 5/10, 1d4+DEX damage. This fusion allows you to add additional fusions that benefit thrown weapons. Throwing Axe is a weapon in Pathfinder: Kingmaker. A kind GM would allow the sword's magical enhancement and properties to apply. Does this game have thrown weapons? Frozen Crescent Ornery Loading a spear-sling is a move action (a swift action if the wielder has the Rapid Reload feat) that provokes attacks of opportunity. Also, range. startoss style and you can really smash open some people, and it pairs great with vital strike thanks to your scaling damage. Weapon and Armor Proficiency: Master throwers gain no proficiency with any weapon or armor. Benefit: Although they are thrown weapons, shuriken are treated as ammunition for the purposes of drawing them, crafting masterwork or otherwise special versions of them, and what happens to them after they are thrown. Such a weapon has a range increment of 10 feet. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. 1 List of current thrown … Regardless of the type of weapon, such an attack scores a threat only on a natural 20 and deals double damage on a critical hit. Weapon groups are defined as follows (GMs may add other weapons to these groups, or add entirely new groups): Axes ... club, dagger, greatclub, handaxe, heavy shield, light shield, shortspear, spear, throwing axe, unarmed strike. Regardless of the type of weapon, such an attack scores a threat only on a natural roll of 20 and deals double damage on a critical hit. Such a weapon has a range increment of 10 feet. The wielder applies his Strength modifier to damage dealt by thrown weapons (except for splash weapons). Class Features. Since 5 ft is actually melee range, you can't just drop it to 5, that'd be dumb. This property can only be applied to melee weapons, thrown weapons, and ammunition. with the strength property like compound bows. The improvised weapon section talks about taking a full round action to throw a two-handed weapon, so we did that for the throwing character, but everything else was pretty much made up. Source code at github Throw in (PUN!) 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